; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[ {
"base": "KinematicBody2D",
"class": "MovingCreature",
"language": "GDScript",
"path": "res://Scripts/moving_creature.gd"
}, {
"base": "MovingCreature",
"class": "MovingEnemy",
"language": "GDScript",
"path": "res://Scripts/moving_enemy.gd"
}, {
"base": "MovingCreature",
"class": "Player",
"language": "GDScript",
"path": "res://Scripts/player.gd"
}, {
"base": "KinematicBody2D",
"class": "Projectile",
"language": "GDScript",
"path": "res://Scripts/projectile.gd"
} ]
_global_script_class_icons={
"MovingCreature": "",
"MovingEnemy": "",
"Player": "",
"Projectile": ""
}

[application]

config/name="Little Mage"
run/main_scene="res://Scenes/main_menu.tscn"
config/icon="res://icon.png"

[autoload]

global="*res://Scripts/global.gd"

[display]

window/size/width=640
window/size/height=480
window/size/resizable=false

[input]

cast={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":81,"unicode":0,"echo":false,"script":null)
 ]
}
next_spell={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":69,"unicode":0,"echo":false,"script":null)
 ]
}

[rendering]

environment/default_environment="res://default_env.tres"
